My thing is to make immersive experiences and transmit emotions through games
Seisei
Level Designer


Don't Look Away
LD, Choices of Light and Sound
Totally Accurate Beetle Simulator
LD, Balancing

"Totally Accurate Beetle Simulator" or "TABS" is a reference, a tribute to the original "Totally Accurate Battle Simulator".
We wanted to make a fun, not serious and chill game where you put little units on your screen to watch them fight, just like the original "TABS"
4 Days, 2024
4 Persons
Unity
Level Designer, Balancing





Drive Hard 2099
LD, OST, Game Feel
"Drive Hard 2099" is a four players couch game.
The goal was to make a dynamic, fast half driving and shooting 2V2
As a musician and composer myself, I found inspiration to create the Soundtracks for Title Screen and Play Phase
1 Month, 2025
8 Person
Unreal
Level Designer, Music Composer, Game Feel Designer
Dimension Factory
Level Design, Ambient Narration

In this Game Jam, we had SCP Foundation for theme, and our SCP was "SCP-004", which is a door that leads to different dimensions.
We took inspiration and keept the concept of the door to create a "Non Euclidian Space", where you can easily find situations that defy physics and logic of our world.
One Week, 2025
11 Person
Unreal
Level Design, Ambient Narration







Personnal Project
Gameplay, Environemental Narration

I want to make a game that takes place in a great desert.
The player would be able to move on the map by doing wingfoil on the sand.
The goal will be to navigate between many points of interest and break the secrets of this world.
I want the player to immerse and feel like this world is consistent and credible.
For this, I do a lot of graphic research and worldbuilding work.
In Progress since Late 2024
Solo (For Now)
Unity
Gameplay, Gamefeel, Narration, Worldbuilding




