Junior Game Designer

My thing is to make immersive experiences and transmit emotions through games

Past Work

Emotions through the sound

Seisei
Background Music

"Seiei" is a mobile puzzle game.
It takes place in a dark forest.
The purpose of the music was to emphase the feeling of loneliness, of being in a forest, and the spiritual and esoterical aspect of the game.

1 Month, 2025
9 Person
Unity
Level Designer, Music Composer

Don't Look Away
LD, Choices of Light and Sound

Atmosphere

"Don't Look Away" is a short game made during a one week jam.
The point was to make a simple, minimalist, but oppressive and stressful experience.
Being alone in a dark and quiet place, with only a flashlight, and no idea of what is chasing you.

1 Week, 2024
7 Person
Unity
Level Designer

Casual Fun

Totally Accurate Beetle Simulator
LD, Balancing

"Totally Accurate Beetle Simulator" or "TABS" is a reference, a tribute to the original "Totally Accurate Battle Simulator".
We wanted to make a fun, not serious and chill game where you put little units on your screen to watch them fight, just like the original "TABS"

4 Days, 2024
4 Persons
Unity
Level Designer, Balancing

Work In Progress

Worldbuilding

Personnal Project
Gameplay, Ambient Narration

I want to make a game that takes place in a great desert.
The player would be able to move on the map by wingfoiling on the sand.
The goal will be to navigate between many points of interest and break the secrets of this world.

I want the player to immerse and feel like this world is consistent and credible.

For this, I do a lot of graphic research and worldbuilding work.

In Progress since Late 2024
Solo (For Now)
Unity
Gameplay, Gamefeel, Narration, Worldbuilding

Worldbuilding
Graphic Research